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Apple GPU Compiler Backend/Research Engineer, Graphics, Game and ML

Apple

H1B ✓On-sitesenior levelPosted March 27, 2026

About the Role

The engineer will work on defining the roadmap for Apple GPU architecture, prototyping compiler feature support, code generation, and optimizations, while evaluating the efficacy of proposed changes across all Apple devices. This involves researching, designing, prototyping, and implementing Apple GPU compiler optimizations using an LLVM-based backend for future Apple Silicon GPUs.

Requirements

Minimum qualifications require experience with modern C++ programming and a BS degree with 5 years of experience, or an MS/PhD in computer science or a related field, along with knowledge of GPU architectures and proven industry experience in compilers. Preferred qualifications include hands-on experience developing LLVM-based compiler backends and experience with instruction selection, scheduling, and register allocation.

Full Job Description

In this role, you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support, code generation and a slew of optimizations. You will be responsible to evaluate the efficacy of the proposed changes and provide feedback. Your work will have tremendous impact across all Apple devices.

Description


We in the GPU compiler team have a strong track record of delivering optimal solutions for Apple Silicon GPUs. We have built synergies with hardware and software teams to explore and implement these solutions from conception, to prototyping to finally productizing and shipping. We strongly believe that being involved from concept allows us to unlock the true potential of new GPU architectures. We are seeking a highly skilled Compiler Backend Research Engineer to join our team. The role involves researching, designing, prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices. The GPU that you will work on will be shipped in every Apple device with a GPU. You will work on an LLVM-based compiler backend to generate optimized GPU binaries for future Apple Silicon GPUs that run graphics and compute workloads. In this role you will engage and collaborate with architects and micro-architects to explore and advance features and capabilities of the Apple Silicon GPUs. You will prototype compiler support to iteratively evaluate and improve the efficacy of the hardware changes. You will drive discussions, and will be staying up-to-date with advancements in compiler technology, applying relevant insights to the development process.

Minimum Qualifications


Experience with modern C++ programming BS with 5 years experience, MS or PhD in computer science or related field. Knowledge of GPU architectures and how they differ from CPU architectures Proven industry experience with strong background in compilers Passionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUs Excellent written and verbal communication skills Motivated to build constructive and effective relationships and solve problems collaboratively

Preferred Qualifications


Hands-on experience developing LLVM-based compiler backends Experience with instruction selection, instruction schedulers and register allocators for CPU or GPU compiler backends

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Compensation

AI Est. Total Comp

$380,000

Details

Location

Cupertino

Work Type

On-site

Seniority

senior level

Experience

5-10 years

Category

ml ai

Quality Score

8.0

Key Skills

C++Compiler BackendGPU ArchitecturesLLVMCode GenerationOptimizationPrototypingInstruction SelectionInstruction SchedulersRegister AllocatorsGraphics WorkloadsCompute Workloads